Hey Relied on a Single Continuous Camera Shot and They Did Not Convey a Story

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shadowsdarknes
  • #151
JFC...

People are really upset about the continuous camera (which the series already did), and, and let me see if I got this right, the fact that you can backtrack now if you want? Am I really reading this right?

God almighty, people will complain about anything.

I don't think this thread is as bad as some others.

But I do find some of the complaints on this forum and the internet at large to be needlessly nit picky with games. And something like this mostly amounts to an artistic choice much in line with the original. This shouldn't be a big deal lol

Jedi2016
  • #152
Single shot is really only worth touting if you've got a bunch of cinematic stuff going on, catching multiple characters in conversation, and moving the camera all over the place to catch all those moments without cutting. Realistically, pretty much any third-person game can easily have zero cuts if you never break from the normal camera view.
Blackbird

Blackbird

Unshakable Resolve - Prophet of Truth
  • #153
I did not expect of all things to see people complaining about backtracking and seamless exploration in a survival horror game.
Kevers
  • #154
Seems like a good idea to me, I think part of the unreliable narrator aspect of Isaac with shit being in his mind could work out better as in game scenes instead of requiring a cutscene to play out.
Haze
  • #155
2018 absolutely has you fighting a giant.

2018 doesn't have you fighting a giant that comes close to the scale offered in earlier God of War titles. Those games felt titanic in comparison to the gameplay of 2018.
Galactic Specter
  • #156
So does this mean the tram will always work then?
From the blogpost it sounds like Isaac might not even be riding the tram if he's walking through one interconnected map.
TheClownAmongUs
  • #157
From the blogpost it sounds like Isaac might not even be riding the tram if he's walking through one interconnected map.

That would actually be kinda huge if the Ishimura is fully interconnected
Zebesian-X
  • #158
2018 doesn't have you fighting a giant that comes close to the scale offered in earlier God of War titles. Those games felt titanic in comparison to the gameplay of 2018.
But is that because of the No Cuts Mandate or because they wanted 2018 to be a more intimate experience
Dalek
  • #159
People will complain about literally anything.
jmsebastian
  • #160
I think what's weird about the single shot camera isn't that it exists, only that it's being used as a marketing ploy. The old Dead Space games, in effect, already had this, so it should be expected. If you're going to make an over the shoulder shooter with horror elements, you wouldn't want to move away from the player's view too much because it would detract from the sense of claustrophobia, etc.

The ability to backtrack is not particularly interesting because if it's going to have the same kind of linear, guided design, there isn't going to be a need to backtrack. And unless it has shortcuts that let you quickly move between areas you already explored, the incentive to go back is going to be non-existent. If they've changed it up so that each level is interconnected in ways that they weren't in the original, then I can see it working out. But I can't imagine they've overhauled the combat and weapons to an extent that you'll be gated off from stuff the way you would be in a Metroid game or something.

Again, just seems like a weird thing to market. Would have been more fun to let players discover those kinds of things on their own instead of giving up the goose to try to build hype.

MegaSackman
  • #161
Yeah this would look much more impressive with the camera scaled back or less restrictive camera work like in the older games.

2018 has nothing like this and the earlier games have moments like this in spades .

Including the remake directors it seems

The Cronos fight is a set piece, a torso fight, it's not like Cronos is a free entity and you have to bring it down 1 on 1. You could say that the stone mason segment in 2018 is of similar scale, you just traverse it instead of fighting it.

The biggest enemies you fight in its entirety in the old games are cyclops, centaurs, I'd say the minotaur (Hades) in the first game is the biggest of them all but I could forget some other creature.

The rest like Poseidon, Cronos, Hydra, are just like the Dragon in 2018, you fight them but they're more like a set piece puzzle than a fight.

Edit: What you don't have in the new saga are those far away shots with tiny Kratos in a massive enviroment, you still are in those types of places but you don't get the open camera shot.

Lukemia SL
  • #162
I thought 2 was a one shot. But I might have scared myself into thinking that. I never remember loading, just constant game play

At around 11mins into the video. Sorry I can only find people playing the section and one was DSPgaming which I almost linked lol. Phew 😮‍💨

But this shows a big cut in gameplay to cutscene in Dead Space 2. I believe there is another section but I just don't remember it clearly enough to search for it.

FellowTarnished
  • #163
That sounds incredible, I can't wait for this one.
Lukemia SL
  • #164
OT but the new Callisto Protocol trailer today looks frigging awesome.
  • #165
the single-shot camera is such an affectation. what does it achieve? how does it enhance the experience? lots of first-time filmmakers want to put a flashy oner in their movies because they think a single-take shot is impressive on its own, and its pretty indulgent then, but in video games it's incoherent. it made god of war actively worse and it didn't make mgsv better.
Lopez
  • #166
First game was like this lol

well for the most part

Yeah why is this news
  • #167
the single-shot camera is such an affectation. what does it achieve? how does it enhance the experience? lots of first-time filmmakers want to put a flashy oner in their movies because they think a single-take shot is impressive on its own, and its pretty indulgent then, but in video games it's incoherent. it made god of war actively worse and it didn't make mgsv better.

I don't understand this - how did it make God of War worse? Where would you put camera cuts in that game?

In the case of Dead Space remake do people want them to put the load screens back in? I don't get it.

I think the fact that Dead Space 2 already did this and no one noticed means it's probably fine.

thepenguin55
  • #168
Everything the dev team has said about the remake has been all the right shit for me. Personally, I never loved DS1 as much as others as I felt it was a game that either needed to go harder in the action direction or harder in the horror direction as it didn't fully scratch either itch for me. So, back in the day Visceral went fully into action with DS2 which I thought was a great game. Now hearing some of the choices this dev team is making with this remake it seems like this team is going much harder into the horror direction and leaning into more classic survival horror design with interesting interlocked map designs and such which sounds fantastic to me. Do we know yet if this game has a similar upgrade system as the original and stores for buying stuff?
TheSpaceBetween
  • #169
the single-shot camera is such an affectation. what does it achieve? how does it enhance the experience? lots of first-time filmmakers want to put a flashy oner in their movies because they think a single-take shot is impressive on its own, and its pretty indulgent then, but in video games it's incoherent. it made god of war actively worse and it didn't make mgsv better.

Depends how it's used. A lot of the boss battles in GoW were made very impressive by the one shot. Especially The Stranger, the dragon, and the final boss. It was a lot more interesting than just their old trick of panning the camera out really far to make Kratos look tiny and everything else really big.
thepenguin55
  • #170
I don't understand this - how did it make God of War worse? Where would you put camera cuts in that game?

In the case of Dead Space remake do people want them to put the load screens back in? I don't get it.

I think the fact that Dead Space 2 already did this and no one noticed means it's probably fine.

Not to mention this already seems very in line with Dead Space's aesthetic and the fact that DS2 kind of did this as you mentioned makes me wonder why this seems to be a sticking point for some. But even in DS1 each chapter was a single shot so however many chapters there are is essentially the number of camera cuts in that game. It would be one thing if DS1 wasn't known for it's diegetic UI and/or had more traditional cinematic cutscenes but making the remake one shot keeps it in line with the aesthetic of the original. It's just taking what the original did one step further but a pretty natural evolution really.
-Tetsuo-
  • #171
Dead Space 2, besides i think the one part you get knocked out after the chapter 5 chase sequence, was the first game i remember doing this. This is pretty on brand for the franchise.
Daddy JeanPi
  • #172
I... I don't care for any of this. Still think it's an unnecessary remake.
Semfry
  • #173
IIRC didn't the Half Life games have a single shot camera? I've only played 2, but I don't recall the viewpoint every changing

A ton of games have done a "one-shot" design, many arguably more smoothly than GOW. Unless the most anal bizarre criteria are applied to make the new GOW special, and if you start adding weird conditions I can't think of any that wouldn't disqualify GOW itself given it has menu browsing, sequences obviously just there for loading, and I'm pretty sure there's even one or two bits where Kratos is out of action in some way and time passes a bit. The marketing of the one-shot thing as something new when games have done it for years and years was the weirdest thing about the GOW hype cycle.
808s & Villainy
  • #174
A ton of games have done a "one-shot" design, many arguably more smoothly than GOW. Unless the most anal bizarre criteria are applied to make the new GOW special, and if you start adding weird conditions I can't think of any that wouldn't disqualify GOW itself given it has menu browsing, sequences obviously just there for loading, and I'm pretty sure there's even one or two bits where Kratos is out of action in some way and time passes a bit. The marketing of the one-shot thing as something new when games have done it for years and years was the weirdest thing about the GOW hype cycle.
Okay, so it isn't just me who's thought this
J 0 E
  • #176
Does it look better than The Callisto Protocol or is it my imagination?
Hogendaz85
  • #177
I love GOW 2018 but I'm not really fond of the single camera thing
Sangral
  • #178
Will this be one of those features that sound cooler on paper than it is in reality?

Doesn't that just basically say "We will have no cinematics in the game, no "cameras", it just always stays third Person behind you"?

Yay I guess? 🤷‍♂️
Not sure why I should cheer for no camera cuts or zero cinematography but ok.

Haze
  • #179
But is that because of the No Cuts Mandate or because they wanted 2018 to be a more intimate experience
Yes
th1nk
  • #180
I... I don't care for any of this. Still think it's an unnecessary remake.

Thanks for entering this thread about a game that you do not care about at all and letting us know.
Zebesian-X
  • #181
I don't follow this argument, can you expand on this?
Menchin
  • #182
Another reason for me not to care about it.

Edit: talking about the fully interconnected Ishimura, not the camera calm down. I don't like how it might bloat the game with a bunch of unnecessary paths.


All this means is they're removing the loading trams, not that they're turning Dead Space into Metroid Space

At least wait to see/hear about exactly how it's implemented before you decide you don't like it

Daddy JeanPi
  • #183
Thanks for entering this thread about a game that you do not care about at all and letting us know.
My pleasure.
  • #184
The single-shot camera has been a feature since the game was announced, not sure why it is such a hot topic now.
Being able to freely explore the Ishimura is very cool though. Especially since it sounds like they are adding some extra stuff that might actually make backtracking meaningful.

I'm surprised there hasn't been any chatter about the addition of side-quests they mentioned in the latest blog post.

Screenshot-20220929-140821.jpg
Snagret
  • #185
the single-shot camera is such an affectation. what does it achieve? how does it enhance the experience? lots of first-time filmmakers want to put a flashy oner in their movies because they think a single-take shot is impressive on its own, and its pretty indulgent then, but in video games it's incoherent. it made god of war actively worse and it didn't make mgsv better.
The idea is that you're almost never taking away control from the player, so there's not this separation between "cutscene" or "loading screen" and "gameplay". I don't think GoW implemented it perfectly but honestly I think the way the original Dead Space did it was really cool and impressive and I'm happy to see them fully realize that idea with the remake.
th1nk
  • #186
That's really cool! Seems like they are changing quite a bit more than I was expecting!
Baphomet
  • #188
Dead Space 2 remake is going to be a GOAT game.
HK-48
  • #189
This is great! I love this. Actually quite excited for this
NightShift
  • #190
Do we know yet if enemy item drops work like the original or DS2? I want it so badly for items to drop not when an enemy dies but when you attack the corpse.

Out of everything DS2 improved upon, that may have been the best. It's such a small thing that adds so much.

Kittens McMittens
  • #191
But there's backtracking now and instead of just cutting to a loading screen for fast travel, you'll have to sit and wait for the tram animation to finish.

Stuff like that made doing side content in GoW tedious.

You know the area you loaded into for fast travel in GoW was just an interactive loading screen, right? You could just stand there and do nothing and the exit would appear when the load had finished.
ket
  • #192
You know the area you loaded into for fast travel in GoW was just an interactive loading screen, right? You could just stand there and do nothing and the exit would appear when the load had finished.

Yes I know this, why wouldn't I? That didn't make fast traveling any less tedious (especially if you were trying to switch realms).
Kittens McMittens
  • #193
Yes I know this, why wouldn't I? That didn't make fast traveling any less tedious (especially if you were trying to switch realms).
It took exactly the same amount of time as a loading screen...
Hazz3r
  • #194
The original game is already presented as a single shot. It just hides the load screens using camera movements and zooming into screens in game for the menus.

The open world ishimura is interesting though, as are the sidequests for finding out what happened to Nicole.

ket
  • #195
It took exactly the same amount of time as a loading screen...

1st off, instead of just selecting a location from the map and just being loaded there, you have to find a fast travel spot, go there, select your destination, wait for the door opening animation to play out, wait several seconds for the other door and then you get to your destination.

2nd off, it's worse when having to fast travel from one realm to another. If I want to go from a location in Musphelheim to one in Midgard then I'll have to find a fast travel door, select the fast travel door in the realm travel tower, wait for the door to load, go to the realm travel room, press triangle to quick select Midgard, wait for that animation to play out, leave the room, go to the fast travel door, select my midgard location and repeat the process from there.

When it's story progression, it's not that annoying (at least once you unlock the ability to fast travel to places other than the dwarf shops). But when trying to do side content? That's when it gets annoying and I would prefer a traditional loading screen.

CHC
  • #196
This thread has become a psy-op
aevanhoe

aevanhoe

Slayer of the Eternal Voidslurper
  • #197
Another reason for me not to care about it.

Edit: talking about the fully interconnected Ishimura, not the camera calm down. I don't like how it might bloat the game with a bunch of unnecessary paths.


Maybe wait for the game to come out before you know the paths will be bloated and unnecessary.
Wesker
  • #198
What God of War did with the one-shot-camera was cool ... until you opened up your menu to upgrade Kratos ... then the illusion was shattered ... big time.
I hope Dead Space can do this better. Wait, it already it it better in the original. I am interested but won't buy it, I'll wait for it to hit EA Access I am afraid.
Kittens McMittens
  • #199
1st off, instead of just selecting a location from the map and just being loaded there, you have to find a fast travel spot, go there, select your destination, wait for the door opening animation to play out, wait several seconds for the other door and then you get to your destination.

2nd off, it's worse when having to fast travel from one realm to another. If I want to go from a location in Musphelheim to one in Midgard then I'll have to find a fast travel door, select the fast travel door in the realm travel tower, wait for the door to load, go to the realm travel room, press triangle to quick select Midgard, wait for that animation to play out, leave the room, go to the fast travel door, select my midgard location and repeat the process from there.

When it's story progression, it's not that annoying (at least once you unlock the ability to fast travel to places other than the dwarf shops). But when trying to do side content? That's when it gets annoying and I would prefer a traditional loading screen.

For the first point, those animations are hiding loads. I think it would take that amount of time in any case, so hiding it with some nice animations is good.

For the second point, well, they could have chosen to make a door appear anywhere surely? They chose not to do that for whatever reason, but I don't see why they couldn't.

Xshade90
  • #200
They probably stream the different parts of the ship as you go along, but I'm really wondering if they will include "squeeze through"? I hope not since it's PS5

davismirere.blogspot.com

Source: https://www.resetera.com/threads/dead-space-remake-will-have-a-single-shot-camera-and-ability-to-backtrack-through-the-ishimura.637806/page-4

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